Comunicações sobre o ToonTalk


"ToonTalk - An Animated Programming Environment for Children"

This paper was originally published in the Proceedings of the National Educational Computing Conference (NECC'95). This version has been updated and greatly expanded. It appeared in the Journal of Visual Languages and Computing in June 1996.


"Metaphor Design - Case Study of An Animated Programming Environment"

This paper was published in the Proceedings of the 1995 Computer Game Developers Conference.


"Seeing Systolic Computations in a Video Game World"

This paper was published in the Proceedings of the IEEE Conference on Visual Languages, September 1996.


"Drawings on napkins, video game animation, and other ways to program computers"

This article was published in the August 1996 issue of the Communications of the ACM.


"Helping Children to Learn Hard Things: Computer Programming with Familiar Objects and Actions"

This was published as a chapter in the book The Design of Children's Technology, edited by Alison Druin, published by Morgan Kaufmann, 1998


"A Computer Game to Teach Programming"

This paper appeared in the Proceedings of the National Educational Computing Conference June 1999


"From Prolog and Zelda to ToonTalk"

This paper will appear in the Proceedings of the International Conference on Logic Programming 1999, edited by Danny De Schreye, MIT Press, 1999.


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