History of ToonTalk Enhancements and Bug
Fixes - 2002
Here is the list of bugs and enhancements in 2002.
Similar lists for 1996, 1997, 1998, 1999, 2000,
2001, 2003,
2005, and
2006 are available as well.
1/4
- Improved the way pads (number, text, sound, and force) are
displayed when in 8-bit color mode.
- Made several improvements to how number pads are displayed.
1/5
- Improved the way erased number pads are displayed.
- Improved the way letters are displayed on the buttons of
tools (Dusty, Pumpy, and the Magic Wand).
- Changed the way empty text pads (not erased but those whose
letters have been rubbed out) so they are clearly distinguishable from erased text pads.
- Improved the way force feedback effect pads are displayed.
1/6
- Fixed a serious problem that occurred in the Japanese version
when two text pads were combined or when a pad was dropped on an erased text pad.
1/8
- Calculating how best to display text pads is now done only
when necessary. Speeds up display of lots of text.
1/9
- Improved the way labels on notebooks are displayed.
- Improved the way text and number pads look while being
flipped over.
- Text pads that are too small to see the text on it now
display much faster.
1/10
- Improved the algorithm for deciding when to break text up
into full sentences in talk balloons and subtitles.
- Improved the algorithm for keeping the subtitles and spoken
text in synch if in different languages.
1/11
- Made improvements to how number pads are displayed.
1/16
- Improved the appearance of the IME text pad used to give
feedback when entering text such as Japanese.
1/17
- Improved the way erased zero-hole boxes are displayed when
inside of other boxes.
1/18
- Improved the appearance of pictures of text (created using
the remote control for the looks or by flipping a text pad over). Also improved pictures
of numbers.
1/21
- Fixed a problem undoing (via F11) the dropping of a box on an
erased number pad.
- ToonTalk no longer offers to show you the log file if the
only problems encountered occurred while quitting ToonTalk.
- Fixed a recently introduced problem (when text pad appearance
was improved last month) with the remote looks of a text pad causing the font size to be
wrong.
- Improved the display of the remote control for the looks of
something that isn't rectangular after is has been flipped over.
1/22
- Sometimes when you dropped a large box on a number one of the
resulting parts was off screen. No longer.
1/23
- The size of the text within Marty's talk balloon is now
calculated taking into account the size of the balloon.
1/24
- Improved the appearance and speed of boxes with a large
number of holes.
- Improved the way selection works when a robot in training is
using a magic wand.
1/25
- Improved the way selection works when holding Dusty or Pumpy.
Especially if they were called for by pressing a function key twice.
- Improved the way the training is remembered when a robot
takes something off the back of a remote control for the looks of something.
1/29
- Improved the handling of number pads being dropped on a stack
of number pads (e.g. in Tooly).
2/3
- Fixed a problem saving a city or object that contained erased
numbers with the same original value.
2/5
- Fixed a bug displaying very large boxes.
- Improved generally the display of very large things (e.g.
bigger than a house).
- Fixed the last hint that Marty gives for puzzle 13. (He
referred to a box with 3 zeros instead of 6 zeros.)
2/6
- The handling of objects that don't fit on the floor of the
house has changed. They are no longer automatically shrunk to fit inside the house. If you
stand up you may see large objects stick out the door or through walls.
- Fixed a bug in the code that ensures that an object will stay
on the screen if Pumpy shrinks it.
- Pumpy now works correctly on very large objects.
- Improved the way pads are displayed if they are at twice the
width of the screen and both ends are off screen.
2/7
- Improved the handling of large objects on the ground. (They
sometimes ended up moved or their changed in drastic ways.)
2/8
- Fixed a bug introduced when Bammer got the ability to undo
his work when you press F11. Could cause occasional crashes.
- Fixed a problem displaying the background color of a pad that
is being pointed to when running in 8-bit color mode.
- Fixed a big where you could pickup or use a tool on a very
large objects (e.g. several blocks long).
- Text and number pads no longer get shorter when viewed from
the helicopter.
2/9
- Improved the way Marty speaks numbers, especially very long
ones.
- The total length of text pads can now exceed 64K (65536).
Pads longer than 64K will be truncated to 64K when saved to the clipboard or in a city.
This will be fixed in the next release.
2/10
- Removed an old option about the serial port since that only
worked in the 16-bit version of ToonTalk that is frozen at version 1.04.
2/13
- Made the appearance of arithmetic operations (e.g. multiply
by 5) a different from numbers.
2/14
- Arithmetic errors (such as divide by zero) are now handled
when Bammer smashes the numbers together rather than when dropped. The old scheme required
some computations to be done twice and was hard to maintain with the new features for
arithmetic.
- Fixed the good size (e.g. when Pumpy is set to 'G') of an
erased text pad to not be wide enough for the text that it had before being erased.
2/15
- Improved the appearance of boxes when seen from the
helicopter.
- Improved the calculation of the size of Marty's talk balloon
and the text inside. Especially when running at resolution greater than 800x600.
- Fixed a problem training a robot when its box contained a
remote control for the looks of a picture and the remote controls had been flipped to
control the back of the picture.
- Improved the handling of very large objects that are on the
ground (outside).
- Fixed the calculation of the "good size" (e.g. when
Pumpy is set to 'G') for very long text or number pads.
- Fixed a rare problem with saving cities or complex objects
when the toontalk.ini switch DumpCopiesCompactly is non-zero. The problem caused a variety
of symptoms.
- Finished a major enhancement to the way
arithmetic is done in ToonTalk. Click here for details.
2/17
- The rule for whether a number is exact now has an exception
if the operation is "=". In this case the result is exact if the number with the
"=" operation is exact.
- Fixed a situation where a remote control for the looks of a
number no longer responded to keyboard events.
2/19
- Fixed a problem with the size of numbers when taken out of
Tooly the Toolbox.
2/20
- Fixed various bugs with the new implementation of numbers.
- Inexact numbers that internally rely upon double floating
point numbers now deal better with extreme values (so-called infinity when such numbers
exceed 10^380).
- Fixed a recently introduced problem restoring cities that
were saved with numbers on the floor.
2/22
- Inexact numbers that are converted to a large integer or
exact rational are still inexact (and display with gray text by default).
25/2
- Fixed a problem where sometimes a large number moved a long
distance when its value changed.
- You can now rubout an operation on zero to produce a
"naked" operation. This operation can be given a new value by dropping it on a
number or dropping a number on it.
- Improved the error handling when an erased number is dropped
on a number.
- Fixed some problems with the display of very long numbers
(over 10,000 digits).
26/2
- When a number's value change it used to always keep its
center position the same. Now this is only if the number is completely visible on screen.
Otherwise it doesn't move.
27/2
- If a number has more than 5,000 digits, ToonTalk can freeze
for a few seconds or longer computing the decimal version of the number. The first time
this happens you now get a dialog box offering to give you help.
- Added two new operations for computing the natural log and
the log base 10 of a number.
- Improved the way very long numbers on the floor are
displayed.
- Introduced the ability to change the base (or radix) of a
number. If you have a text pad with an integer between 2 and 36 then typing '#' turns the
integer into zero of the base it previous was. For example, typing "8#" produces
"8#0" and then typing "100" produces 64 in base 8 or
"8#100". When two numbers are combined in any way the base of the number
underneath is used to display the result.
- Fixed a problem with the way notebooks were saved in demo log
files.
- Restored the old way of displaying bit-wise operations like
'&' (and) and '|' (or).
- Improved the way very long text pads are displayed. Some
aesthetic problems remain if the font is variable width and the text is much wider than
the screen.
- Restored the calculation of the size of the font used in
various parts of ToonTalk to the way it worked prior to January 5, 2002.
- Improved the handling of very tiny text.
1/3
- Fixed a problem introduced in January saving and restoring
joystick remote controls.
- If "BackgroundsDir" is not set in toontalk.ini but
"BuiltinPictureDir" is set then ToonTalk acts as if BackgroundsDir was set to
the same directory as BuiltinPictureDir.
- Made changes to where ToonTalk looks for various files so
that the latest version of ToonTalk can be installed in the same directory as any old
version and both will work fine.
- Improved the error handling when an erased number or an operation with no arguments is dropped on
a text pad.
2/3
- Marty now correctly describes the random number remote
control as producing numbers between 0 and 999 (not 0 and 1000).
- Also updated the way Marty talks about to change the
visibility sensor.
- Fixed a problem where a sensor sometimes stopped displaying
its up-to-date state when inside a box.
- Some sensors can now take on any value including rational or
inexact values. These are the sensors for a picture's x and y position, x and y speed, and
width and height.
3/3
- Improved the handling of explicit addition and subtraction.
Previously you really implicitly added positive or negative numbers. Now you can construct
an operation which is a subtraction or addition by creating an operation with no arguments (e.g. by rubbing
out '*0') and then typing '+' or '-'. These can be combined as operations now.
- Marty now correctly describes operations with no arguments.
- Fixed a bug in the handling of rubout ('Backspace') of large
integers and rational numbers.
- Fixed a problem saving large integers and rational numbers
that have been erased.
- If you turn off a sensor (e.g. by typing '.' to it) and then
change its value any copies of the sensor are changed as well.
- Improved the handling of an attempt to flip over a numeric
remote control.
- Improved the handling of keyboard events to numeric remote
controls.
- Improved the display of numeric remote controls when the
picture they are connected to is missing (destroyed, in Dusty, or on the back of a
picture).
- Spurious warnings are no longer placed in the log file when
force feedback effects are encountered and no force feedback joystick or mouse is
connected.
- ToonTalk handles much better very slow speeds for pictures.
3/4
- Added a command line option "-integer_positions 0"
which causes position sensors of pictures to display many digits after the decimal point.
Is annoying even if it shows reality better than truncated integers so is off by default.
- Numeric sensors always display in black text since they are
never inexact. The reality they are measuring is inexact so the sensor is accurately
displaying reality.
- Improved the way large integers and rational numbers are
saved to be much faster and take less disk space.
3/6
- Fixed some bugs in the Java applet generator introduced by
the handling of new kinds of numbers. (Note that Java applets are still generated to work
with 64-bit integers but constants in the Java applet are still limited to 32-bit
integers. Will be fixed.)
- Fixed bugs in force feedback effects introduced by the
handling of new kinds of numbers.
- Fixed a bug in the calculation of non-integer powers.
3/7
- Fixed a recently introduced problem where numbers on the
floor of a saved city were restored with different sizes.
- Fixed some recently introduced bugs when the speed remotes of
a picture were changed to work with any kind of number.
- Released Beta 34.
3/11
- Improved the display of number pads when the font is just a
few points.
- Fixed a problem calculating the size of text and number pads
when running in at screen resolution that is does not divide evenly by 32000x24000. E.g.
1024x786.
- Fixed a problem displaying numbers after many digits were
typed.
3/13
- Improved the handling of files in the temporary file cache
that are local copies of remote URLs. Particularly important in finding local ini files
associated with URLs.
- Fixed a problem pasting strings into ToonTalk that contain
'.'. Introduced in the last month or two.
- Fixed a problem displaying text pads that under some
circumstances didn't display some of the rightmost text. Introduced in the last month or
two.
- If a picture or sound is brought into ToonTalk by copy and
paste from Internet Explorer then the picture remembers the URL not the location of the
copy of the URL in the temporary file cache.
3/17
- If the command line -city is used with a file name that
contains spaces then ToonTalk wasn't able to find an associated local ini file.
- If the command line -city is used with a short file name then
it is found in the Users directory but the associated local ini file is not.
3/18
- Sometimes numbers that were off screen and have grown longer
so that they are partially on-screen were not displayed.
- If you quit after solving a puzzle that ended with a number
in your hand then when you resumed the number was very tiny.
3/25
- Fixed a problem altering the color of things (e.g. to
indicate selection) when running with 24-bit color.
- The component in a robot's thought bubble that most recently
failed to match is now displayed in red.
- If a nest is in a robot's thought bubble box and it matches a
corresponding nest then if there is a match failure later during the robot's match, he
suspended rather than failed.
3/26
- If the text of a negative number was pasted into ToonTalk it
became the operation of subtracting the absolute value of the number. Not only did it
display differently than negative numbers but this broke puzzle number 6. Thanks to Rich
Burridge for reporting this.
- Fixed some problems altering the color when running in 32-bit
color mode.
3/28
- Released Beta 34b mainly due to the severity of the bug fixed
on 3/26 that breaks puzzle #6.
3/29
- Fixed a problem where sometimes the pixels closest to the
edge of the screen were wrong. Previously these pixels were covered by a gray frame.
- Fixed a problem caused by ToonTalk being installed to a
directory whose path is more than about 120 characters long.
- Re-wrote the code to find special paths such as "My
Documents" to work on all 32-bit versions of Windows.
4/1
- If the directory that ToonTalk uses to store user files does
not exist, ToonTalk now creates it.
- User created demos and Java applets are now stored as
subdirectories of the ToonTalk user directory. Previously these were subdirectories of the
directory where ToonTalk is installed but limited users (e.g. non-administrators in
Windows 2000 or non power users in Windows XP) cannot write.
- The default users directory is now the ToonTalk subdirectory
of My Documents. This is also the expected location of the toontalk.ini file. If missing,
the old location in the Windows directory is searched.
4/4
- Files written by ToonTalk now follow the Windows XP
guidelines regarding the use of personal and shared folders.
4/9
- An expired beta or trial version of ToonTalk will still run
demos if the demo files are double clicked. As before demos launched the usual way ran
even if expired.
4/11
- Fixed some situations where ToonTalk had troubles describing
the new rational numbers.
- Fixed a potential problem in how Marty jumps around to stay
away from your hand.
- Fixed a problem saving a team of robots that is currently
running on the floor.
4/12
- Updated the ClickMe.exe program that runs when the CD-ROM is
inserted to follow the Windows XP guidelines about where user files are kept.
4/17
- Improved the scheme for giving selection feedback and
scrolling to respond a frame earlier. On a typical system this is 20 to 50 milliseconds
sooner.
4/18
- Improved the accuracy of selecting things from compartments
of Tooly the Toolbox.
4/25
- Under some circumstances when on the floor close to a wall,
the wall obscured part of Tooly.
- Fixed a problem where the top or bottom row of pixels wasn't
refreshed correctly.
- Fixed a potential problem displaying a wall when sitting.
- Fixed a performance bug that depended upon round off due to
different screen resolutions. (Some objects were unnecessarily scaled by 1/2 percent.)
- When help is launched from the Start ToonTalk program, it is
now displayed maximized.
- Introduced a new toontalk.ini Switch called
AbsoluteMouseMode. If set to 1 then mouse is treated in a new way that is particularly
well-suited for tablet computers and touch screens. The default value is 0. Details here.
- Introduced a new toontalk.ini Switch called ShowMouseCursor.
If set to 1 the mouse cursor will be visible. Particularly useful when trying
AbsoluteMouseMode=1 with a mouse.
- Introduced a new toontalk.ini Switch called
AllowMultipleToonTalks. Prior to this change if ToonTalk was started while another
ToonTalk was running and different user names were used then both ToonTalks would be
running on the computer. Since this frequently caused confusion to children, the default
behavior is now that only one ToonTalk can run per computer. AllowMultipleToonTalks is 0
by default. If AllowMultipleToonTalks is set to 1 then a new ToonTalk is created even if
one is running (and even if it has the same user name).
4/26
- Updated ClickMe.exe which is run when the CD-ROM is inserted
to deal properly with the new location for the toontalk.ini file. If it is not in the My
Documents\ToonTalk directory but is on the Windows directory then it is copied to where it
should be.
- Made further changes to follow the Windows XP guidelines
regarding the location of user files.
4/30
- Changed the Start ToonTalk program to use HTML dialogs when
possible. (When not possible it reverts back to the old dialogs.) This enables easy
customization and localization. And it looks nicer and is easier to use. Click here for more details.
5/2
- ClickMe.exe now also uses HTML dialogs when possible. In
ToonTalk.ini in the Executables section is a new key called HTMLClickMe. If this is set to
a path to an HTML file then this dialog will be displayed when the CD-ROM is inserted.
5/3
- Made major improvements to the new absolute mouse mode for
tablets and touch screens.
5/6
- Improved the way arrow keys work if used while in absolute
mouse mode. Among the changes is that while flying the helicopter the up and down arrow
moves the helicopter up or down not north and south as it does when in relative mouse
mode.
5/7
- Fixed a problem introduced earlier this year that
occasionally caused the text in Marty's talk balloon to be tiny.
- Introduced the ability to drag things in absolute mouse mode.
(E.g. when using a tablet to use the pen to move an object around continuously.)
- If while in absolute mouse mode you made the window nearly
full screen, it would attempt to switch to full-screen. (Also true in relative mouse mode
when the mouse has been released via control-F8.) It no longer does this.
- Introduced two new customizations to toontalk.ini. If the
User section has a value for RunCharacter then this character is used rather than the
space bar to turn things on. The value of StopCharacter is used to stop things instead of
using period. Note that you can indicate unusual characters by typing their name within
angle brackets. E.g. RunCharacter=<tab> while make the tab key start tools and
robots on the back of pictures. Particularly useful for tablet PCs without keyboards but
with some keys available.
5/8
- Fixed a problem that sometimes occurred when something is
dropped on something else and then grabbed before Bammer smashes them together.
5/9
- Fixed a problem with the size of Marty and his talk balloon
if a city was saved while on the ground and Marty was talking.
- Used to be that keystrokes caused you to sitting while
walking indoors but not outside. Now you sit in either case.
- Improved the stability of an object's location as it goes
through a built-in animation cycle.
- If walking with something your pocket and you pause and
select 'Come Back Later' then a Java applet was produced. This now only happens if you
pause while holding something on the floor.
5/10
- Fixed problems generating Java applets that arose in Beta 34
due to the change in how numbers work.
- Erased numerical sensors used to update their value even
though it couldn't be seen. No longer.
- Improved the ability to give selection feedback by changing
colors when running with more than 256 colors.
- Fixed various problem running with 16-bit color.
- Fixed some problems using the toontalk.ini Switch called
DesiredFullScreenBitsPerPixel.
5/13
- Fixed a problem with the geometry of Marty's talk balloon
when loading a city that have been saved while Marty was displaying a talk balloon.
- When running in full-screen mode and another program gets the
focus (e.g. by typing alt-tab) then if in absolute mouse mode ToonTalk is switched to
window mode. And then maximizing the window will restore true full-screen mode. This is
not how it works when in relative mouse mode since in that mode ToonTalk requires
exclusive control of the mouse.
5/15
- If after switching from full-screen to windowed while either
in absolute mouse mode or relative mouse mode with the mouse released (control-F8) then if
the window is moved or reshaped then the next time during the same session that ToonTalk
is switched to windowed mode it will use the last position and dimensions for the window.
Useful on tablet PCs for frequently switching from full-screen to windowed (e.g. to use a
virtual keyboard).
5/17
- Fixed problems with absolute mouse mode with windows that are
not the same dimensions internal screen resolution. E.g. those reshaped after launch.
- If a robot was trained to send an improper keystroke to a
tool then it makes a plop sound. It now only makes the plop sound if the robot is being
watched (i.e. running on the floor where you are). Fixed other situations where tools make
sounds used off screen.
5/20
- If ToonTalk is running at 320x240 then it switches the old
format (limited to 8-bit color). Useful for very old computers.
5/30
- Added HTML dialogs to the main ToonTalk program. Click here for details.
5/31
- Demos created by "-o" on the command line are now
created in the Demos subdirectory of the user's directory under My
Documents\ToonTalk\<user name>. However, demos run by "-i" on the command
line find the demos in the ToonTalk installation's Demos subdirectory. To be shared with
all they must be copied to the ToonTalk directory.
- By default the new HTML dialogs are maximized. The new
toontalk.ini Switches called DialogWidth, DialogHeight, DialogLeft and DialogTop can be
used to specify the size and location for dialogs from the main ToonTalk program.
6/3
- All "message box" style dialogs are now HTML as
well.
6/4
- Made further improvements in ToonTalk's ability to switch
from full-screen to window and back.
6/5
- Reduced the occurrence of DirectX errors if the video mode is
changed while ToonTalk is minimized.
6/7
- Fixed a problem when a robot is trained to vacuum up the
notebook of a flipped over picture. Thanks to Leonel for reporting this.
- Changing the option that controls whether running full-screen
and if not the size of the window now happens immediately. Previously Marty warned that
this wouldn't take effect until the next time you started ToonTalk.
- Fixed a problem where sometimes flipped pictures when saved,
restored, and then flipped back had the wrong size.
- Fixed a problem where if two remote controls for the looks of
the same picture were flipped over and one flipped back that the notebook of sensors for
the picture went away.
6/10
- Control-F8 to release control of the mouse makes no sense in
absolute mouse mode and is now ignored unless in relative mouse mode.
- In absolute mouse mode you can now sit in the house by
clicking near the bottom of the window.
6/11
- Mouse force effects are now stopped when pausing or quitting
ToonTalk. (Only noticeable when flying.)
- Fixed some problems putting up dialog boxes while exiting
ToonTalk. (E.g. one that suggests you might want to change the screen resolution.)
- You can now get up from the floor in absolute mouse mode by
clicking on the north wall.
- Fixed a problem using the Magic Wand in absolute mouse mode
that required extra mouse clicks.
6/12
- Fixed a problem when "scrolling" (i.e., camera
moves) on the floor in absolute mouse mode while holding something.
- Improved the appearance of what is on the wall of the house
in puzzles #15, #23, and #24.
6/13
- Made major speed improvements to the code that changes the
color of things to indicate selection or power off. Still pretty slow when running in
16-bit color mode.
6/17
- The dialog to 'Set Options' is now in HTML as well as all the
other dialogs.
6/18
- You can now drag something to the edge of the screen while
sitting in absolute mouse mode and the camera will move (i.e., you'll scroll).
- Fixed a problem in "Kiosk mode" where ToonTalk
tries to relaunch Start ToonTalk and has an error.
6/19
- Introduce a new toontalk.ini entry for the Directories
section called BuiltinPictureDirIf8Bit. And a new entry for Extensions called
MissingBuiltinPictureFileExtensionIf8Bit. These can be used to specify image files
specially appropriate for running in 256 color mode.
6/20
- Added a missing sentence to the final hint that Marty gives
for puzzle #9. Thanks to Jeff Smith for reporting this.
6/21
- Fixed a problem where there was a column or row of pixels
around the subtitle bar that wasn't painted black.
6/22
- If a file named something.htm.tt or something.html.tt (where
something can be any valid file name) is opened (e.g. double clicked) then it is launched
as a dialog from Start ToonTalk. This is a nice way of having specialized pages for
updating or customizing some features.
- Fixed a problem when providing Start ToonTalk a command line
that ended with a ToonTalk extension ("tt", "pzl", "dmo" and
so on).
6/24
- Fixed a problem where sometimes the HTML dialogs were not
positioned correctly on the desktop.
- Fixed a problem where sometimes ToonTalk was not restored
properly after an interruption.
6/25
- Fixed various new dialog bugs.
- Beta 35 released.
6/29
- On some systems after returning from the dialog showing that
ToonTalk is paused ToonTalk is no longer tracking the mouse movements.
7/2
- Fixed some problems saving very large numbers and reloading
them.
- Fixed problems adding things to a notebook that was created
in an earlier version of ToonTalk.
- Fixed a problem introduced on 6/11 that sometimes caused
ToonTalk to crash after using Dusty.
7/3
- Fixed a problem dealing with notebooks inside of notebooks
that were created in an earlier version of ToonTalk.
- Fixed a recently introduced problem with control-F8 (which
releases the mouse).
7/4
- Fixed a problem where sometimes parts of pictures or pictures
visible in a notebook were running prematurely.
- ToonTalk now deals better with losing or obtaining the focus
when ToonTalk is running in a window.
7/5
- Fixed a problem with large fractions that are displayed as
exact decimals when the fraction format is significantly shorter.
- Fixed a problem with the size of the window when switching
from full-screen to windowed mode.
7/6
- Fixed a problem displaying some fractions of very large
integers.
- Fixed a recently introduced problem where in the puzzle game
you can move your hand and arm too off screen or off the top.
- Fixed a problem with the implementation of the new
toontalk.ini extension option MissingBuiltinPictureFileExtensionIf8Bit.
7/8
- Fixed a problem displaying HTML dialogs while ToonTalk is
initializing (e.g. to report some missing files).
- Fixed a problem with the size of text pads if typed to
immediately after picking the pad out of Tooly the Toolbox.
7/9
- Fixed a problem displaying text and number pads that are over
32K long (about 30 screens) on Windows 95/98/Me where text was displayed after the right
edge.
- Fixed a problem displaying very wide text and number pads on
Windows 95/98/Me where the background became transparent.
- Beta 35g released. (Don't worry about b through f.)
7/11
- Fixed a problem using the -puzzle command line option where
ToonTalk would still ask if you wanted to run puzzles, demos, or free play.
- Fixed a problem when ToonTalk tried to display a message box
with more than 1024 characters of text inside.
- If running ToonTalk with the mouse cursor visible sometimes
it wasn't restored after pausing.
- Updated the code that copies files needed for running Java
applets to fit into the new Windows XP guidelines.
7/12
- Fixed a problem with converting Japanese text pads to Java
applets where about half the text was cut off.
7/13
- Box labels created with Japanese text can now display
correctly when brought into a non-Japanese version of ToonTalk. (A proper font and a
Unicode page code are also needed to see Japanese text when ToonTalk is not running in a
Japanese version of Windows.)
- Some implementations of Java (e.g. Sun's 1.1.8) do not work
correctly with Japanese text, so in Java applets ToonTalk sensors are computed in English
(e.g. "yes" and "no") even if running in the Japanese version of
ToonTalk.
- Fixed an occasional problem with the selection region of
Dusty the Vacuum.
- Made some improvements in how ToonTalk internally handles
window size changes. Includes some cases of minimizing and maximizing.
7/15
- Improved the reliability of descriptions of some kinds of
new numbers. Used when Marty describes things and on the clipboard.
- If a picture was saved in a notebook while running, then it
started running as soon as you started to take it out. It now waits until it is full size.
- If you copied a picture that was running using the Magic
Wand, then the copy would sometimes start running too soon.
- Sometimes putting a picture on the clipboard while it was
running and then pasting it made only parts of the picture run. (Turning the picture off
and then on fixed the problem.)
- Fixed a problem introduced on 3/29 where if the bottom or
right edge of a picture was exactly at the edge of the window internal errors happened
(but typically were internally repaired).
- Fixed a problem where ToonTalk stopped reading the mouse
coordinates.
7/16
- Fixed a problem where sometimes robots on the back of
pictures kept running after being vacuumed up.
- Fixed a problem where robots sometimes started running when
going to a notebook page with a picture with robots on the back.
- Fixed a DirectDraw problem that sometimes occurred when
quitting ToonTalk.
7/17
- Fixed a problem where pictures on top of a picture stored in
a notebook started moving when the notebook was opened to the page.
- Fixed a problem where interrupting a demo while on the floor
holding something caused a Java applet to be generated.
7/18
- Improved the appearance of short box labels.
- Fixed the warning that Marty gives when dropping a flipped
picture on a unflipped picture.
- Fixed a problem where stopped or erased numerical sensors
forgot their current value when saved and restored.
- Fixed a problem where vacuuming up pictures moving on top of
other pictures and then restoring them changed the shape of some pictures.
- Fixed a problem where sometimes pictures didn't display their
rightmost column or bottommost row of pixels.
7/19
- Fixed a problem where cities with notebooks that had been
saved in an older file format didn't save correctly.
- Fixed a problem that sometimes followed from vacuuming up a
picture and its notebook of sensors.
7/22
- Fixed a problem where if a bird came from the back of a
picture that had been turned off then the bird didn't behave correctly (it usually got
stuck flying back).
- Fixed a problem for users named "temp" when saving
cities.
- Fixed a problem where numbers were sometimes the wrong size.
- Sometimes sensors were being updated when on the back of a
picture that had been turned off.
- When ToonTalk encounters a notebook saved in an older version
of the file format, it updates it. It now stores the update so this is only done the first
time.
- In some cases loading a robot whose thought bubble has
sensors in it made those sensors active.
- Improved the appearance of a robot after his name was
completely rubbed out (or a text pad was rubbed out and was in the "See Some"
visibility mode).
- Fixed a problem if the "-puzzle" command line
option is used and the name of the file is quoted (maybe because it contains spaces).
7/23
- Fixed a problem generating a description of some joystick
sensors (e.g. when Marty describes them or they are put on the clipboard).
7/24
- A robot is given a serial number that is unique to that
installation of ToonTalk. If two robots from different computers have the same serial
number then if they were both part of the same Java applet it didn't work right.
7/30
- Sensors on the back of pictures with textual values when
copied wasted a significant amount of time figuring what size they would like to be (but
then are put in a box anyway).
- Found and fixed a performance bug in the way sensors whose
value is 'yes' or 'no' work.
- Introduced the '-screen_width'
command line switch so ToonTalk can now run in any full-screen mode whose ratio is 4 to 3.
(Previously the maximum resolution was 1600x1200.)
7/31
- Fixed a performance bug when long-distance birds are given
things and the network code isn't being used (e.g. "LongDistanceBirds=0" is
placed in the Network section of toontalk.ini).
- Improved the handling of Dusty being run in reverse while he
hasn't finished sucking up the last thing.
- Fixed a performance bug loading 8-bit graphics into ToonTalk
when running with more than 8-bit graphics.
8/1
- Fixed a problem where flipping through the options notebook
set some values back to their default state.
- Fixed a bug that occurred when you tried to rub out a sensor
showing a textual value.
- Typing '-' and '+' switch the state of sensors with textual
values to the previous or next value. Now rubout works the same as '-' to go back to the
lesser value.
- Implemented new customization options DustyUsedOncePerClick and MillisecondsPumpyUsedPerClick.
8/7
- Fixed a problem shutting down ToonTalk if text-to-speech
wasn't enabled.
8/8
- Improved the handling of text with a new line character
without a return character.
8/9
- ToonTalk now uses newline internally (\n) rather than (\r).
- Improved the handling of multi-line text pads where some
lines are empty.
8/14
- Improved the placement of labels on birds and nests.
8/16
- Fixed some bugs in the handling of fractional numbers pasted
into ToonTalk.
8/19
- If you held a very tall or wide object (bigger than the
screen) and dropped it then sometimes your hand was way off the screen.
8/20
- Improved the handling of sensors in notebooks.
8/22
- Fixed a bug in the handling of the remote control for whether
sound effects are enabled or not.
- Changed the internal workings of notebooks. It should be
faster to use and flip through them but they sometimes might take more time to load
initially.
8/29
- Fixed a problem where visiting a city with mouse speed
sensors on the floor caused a bug.
- Fixed a problem where the mouse speed sensors were acting as
if they had a smaller value than they should.
8/30
- Fixed a problem where a robot trained to use the vacuum in
reverse didn't work right if it was trained with the new DustyUsedOncePerClick feature enabled.
- Implemented the new SaveInXML
option. Currently it works for saving to the clipboard or notebook but not for saving
entire cities (to come soon).
- Beta 36 (and 2.54) released.
9/6
- Fixed a problem with puzzle 17 caused by the fact that
ToonTalk no longer allows commas to occur in numbers coming from the clipboard or files.
- Fixed a problem processing command line options that have a
'-' in them (e.g. within a file name).
19/9
- Fixed some bugs in dealing with remote controls for looks in
the thought bubble of a robot.
- A robot can now be trained to drop a box on a robot that is
already on the back of a picture.
20/9
- Fixed a bug where a robot successfully matches some sensors
and then finds a mismatch in some subsequent constants and the robot then waited for the
sensors to change (which obviously won't help). Such robots now fail.
- If something in a thought bubble is red due to a mismatch it
now returns to normal when vacuumed.
21/9
- Fixed a problem that caused some sensors to display the wrong
value while in the notebook. And the value didn't change as it should.
- Mismatches with something in a robot's thought bubble now
glows red (so it isn't confused with a different data type).
- When a robot was trained to remove something from the back of
a picture it remembers the type of the item and when run later removes something of the
same type. This didn't work right if it was trained to find a number or text pad and there
was a number or text pad that had ever been flipped over.
22/9
- Fixed a problem introduced on 8/9 in the handling of special
characters (e.g. European characters with accents).
23/9
- Improved the wiggle feedback when holding a box over a box.
- Fixed a problem introduced on 9/5 that interfered with
calling for the helicopter when outside by anything other than F1 (e.g. by pressing 'h' in
the English version).
- Fixed a recently introduced problem where numbers on the wall
in puzzles were displayed without the background number pad.
- If an error occurs while trying to display an HTML dialog,
ToonTalk now reverts to the older dialogs.
24/9
- Introduced two new toontalk.ini options for controlling the
HTML page that is generated when generating a Java applet. They are JavaSourceHTML and ToonTalkSourceHTML and are found in
the Java section of toontalk.ini.
- If ToonTalkSourceHTML is used then the source for the
ToonTalk object held is also saved in the Java directory so that the page can link to the
object.
- Introduced the toontalk.ini option SpeakToolButtons so that when the button on a tool
is changed you hear what the new mode is.
26/9
- The sound of tools no longer repeats if options are used to
make them work once per click.
- Fixed problems using tools by holding down the right mouse
button to keep them on when customized to work once per click.
27/9
- Fixed various recently introduced bugs saving things when the
new XML format option is not in effect.
28/9
- The same user can now switch XML format for saving on and off
without problem.
30/9
- If the right mouse button is enabled then it will now turn
off tools as well as turn them on. Thanks to Gordon for suggesting this.
10/1
- Fixed a problem matching erased remote controls for the looks
of a picture in a thought bubble. Thanks to Ylva for reporting an example of this.
10/2
- Fixed a recently introduced problem replaying demos that used
the clipboard.
- Fixed a problem where sometimes a picture didn't move when
its speed was set to non-zero. Thanks to Gordon for reporting this.
- Fixed a recently introduced problem loading notebooks that
contain joystick sensors.
10/3
- Fixed a bug that prevented F11 from undoing Bammer if a bird
was in a thought bubble in the thing being bammed.
- Under unusual circumstances you could set off a bomb and get
out of the house and it didn't explode but errors occurred when re-entering the house.
- Fixed a bug in blowing up decorated houses.
- Fixed various bugs using F11 to undo Bammer.
- If a nest was on the back of a picture without its bird and
something was added to the picture then a spurious copy of the nest was made. Thanks to
Gordon for reporting this.
- For various reasons ToonTalk no longer attempts to undo
Bammer if a robot did the dropping (either while being trained or while repeating its
training).
- Previously you couldn't use F11 to undo Bammer of something
that was running (e.g. robots were active on the back).
- Fixed a bug that sometimes occurred when saving large
negative numbers in a notebook or the clipboard.
- Fixed a problem where sometimes clipped or off the side parts
of a picture became visible when adding new things to the picture.
10/4
- Fixed a problem connecting long-distance birds to nests if
saved in the new XML format.
- Fixed a problem saving a copy of a nest with long-distance
birds where it lost its connection to birds.
- Plugged a memory leak related to using F11 to undo Bammer.
- You know here an appropriate sound when pressing F11 and
ToonTalk can't undo the last action of Bammer.
- Fixed a problem saving robots that picked something up from a
stack and returned it if saved in the new XML format.
- If ToonTalk cannot find the language-specific library (DLL)
then it tries to use the US English version if available. This is particularly important
for people with non-English versions of ToonTalk that try new beta versions.
10/5
- ToonTalk once again looks first at the old location for Java
media files (images and sounds) before searching for them.
- Fixed some problems with the installer updating or creating
toontalk.ini in the ToonTalk subdirectory of the My Documents folder.
- Released Beta 37 (and 2.55).
10/7
- Dumping of integers in XML format improved.
- Improved the geometry of things loaded in XML format.
- Fixed a problem picking things off the back of a remote looks
of a picture.
- Fixed a problem saving boxes that due to things like remote
looks "occur" in more than one place.
10/8
- Fixed a problem saving sensors that were displaying pictures
in XML.
- Fixed a problem saving the label of a notebook in XML.
- Fixed a problem saving in XML the state of a robot that is
running.
- Fixed the new SpeakToolButtons
option to work if the spoken language is different from the displayed one. (But see entry
for 10/15.)
- Fixed a problem where robots on the back of pictures ran
while XML format was being loaded.
- Fixed a problem loading the number 0 when saved in XML.
- Fixed problems saving and loading in XML pictures that have
been erased and given a new appearance.
- Changed the XML format so that things are inactive by
default.
10/9
- Speed up the code that runs when quitting ToonTalk.
- Released 2.55c.
10/10
- Improved the code that supports running ToonTalk directly off
a CD-ROM without installation.
- Fixed an aesthetic and performance bug that sometimes
occurred when running ToonTalk with only 256 colors.
10/14
- Fixed a problem with the new XML format that caused notebooks
to become inactive and gray. Thanks to Yishay for reporting this.
- Fixed a problem saving flipped remote controls for the looks
of a picture using the new XML format.
- Simplified and speed up the code for generating XML for the
back of a picture.
- Fixed a problem that sometimes occurred saving in XML a
picture with robots running on the back.
- Fixed a problem where sometimes there was an inappropriate
change in the dimensions of a flipped picture which contains remote controls for its looks
on the back.
- Fixed a problem with the code for HTML dialogs that
intermittently caused errors.
- Pumpy the Bike Pump no longer repeatedly makes a sound when
used to change something to a good size while MillisecondsPumpyUsedPerClick was
enabled.
10/15
- Fixed some problems handling non-built-in HTML dialog files.
- Changed the meaning of SpeakToolButtons
so if enabled it speaks only when you cycle through the button's state by clicking on the
button or pressing space, '+', or '-' while pointing to a tool.
- Fixed a problem saving certain notebooks in XML format.
Thanks to Gordon for reporting this.
- Fixed a performance problem the first time Bammer smashes
something that contains a nest. Thanks to Yishay for reporting this.
- The -next_dialog command
line (and the -demo one) now accepted quoted files names that can contain spaces.
- Released 2.56.
10/16
- Fixed a problem where sometimes the geometry of pictures on
pictures was wrong when saved in XML. (Often the geometry was too off that the parts were
off the edge.)
- The HTML dialog options are now able to accept short file
names and then default to where the manual pages are. E.g. ToonTalk\Doc\English. This
makes it easier to have the same installation switch languages.
- The old demos are currently run by old versions of ToonTalk
that use an old version of toontalk.ini. The old version is kept up-to-date now if changed
via 'Set Options'.
10/17
- Fixed a bug saving a bird and a copy of her nest together.
Note this fix is only if saved in XML.
- Fixed a problem saving copies of the same nest together in
XML.
- Fixed a recently introduced bug where loading birds saved in
XML left them inactive so they fly funny and don't quite return right.
- Fixed a problem where running subtitles without Marty
speaking interfered with the code that keeps Marty moving out of your way.
- Fixed a problem where a picture saved in XML with a remote
control on back when loaded changed its state to match the old state of the remote
control.
10/18
- Fixed a problem copying something containing a bird and a
copy of her nest (and not her original nest).
- Fixed a problem where sometimes when running with high
resolution, the text in Marty's talk balloon became very small. Thanks to Jakob and Ylva
for reporting this.
- Marty now appears and explains things if you (or a robot)
tries to flip the "touches who" sensor. Thanks to Jakob and Ylva for providing
an example needing this.
- Added GoodSizesAreAFixedPercentageOfScreen
toontalk.ini option.
10/21
- Changed the implementation of notebooks so they now load much
faster and consume much less memory. Page flipping the first time through a notebook may
sometimes be a bit slower.
- Fixed a bug where sometimes a picture gets the size it had
when it was flipped over.
- Fixed a problem where the size of a picture isn't right if a
robot saved it in a box flipped over.
- Fixed a problem where a team of more than two robots
sometimes got confused about who was in front.
- Released 2.57
10/22
- Fixed a very recently introduced problem where sensors
weren't always connected right when taken from the notebook.
- Fixed a problem where a robot couldn't get things from Tooly
if Tooly was in a vacuum.
- Fixed a problem introduced about a month ago that sometimes
caused bombs to crash ToonTalk.
- Fixed a problem where bombs in the puzzle game crashed
ToonTalk.
10/23
- Fixed a problem where a pictorial sensor in a box in a
thought bubble went black when saved in a notebook. Thanks to Gordon for reporting this.
- Fixed a problem making demos (and maybe saving cities) when
the main notebook has been changed and XML format was enabled. Thanks to Gordon for
reporting this.
- Fixed two problems loading XML for an inactive pictorial
remote control that was saved showing some value: that the sensor went black and was the
wrong size.
- Released 2.58.
10/24
- ToonTalk now generates crash reports (very much like Windows
XP does when an application crashes). Please send them to me!
10/28
- Fixed a problem introduced on the 10/23 where the remote
control for the looks didn't work right when taken out of a notebook (but could be fixed
by dropping it on the back of a picture).
- Fixed a problem with the size of text and number pads that
had been flipped. Especially important when text pads were rubbed out completely and then
new text typed - they were extremely narrow. Thanks to Ylva for reporting this.
- Fixed a recently introduced problem where when a robot
removed sensors from a picture's sensor notebook the sensors weren't connected properly.
- Released 2.59.
10/29
- Made various improvements in the new crash dump reporting
facility. Including the introduction of new ToonTalk.ini options: EmailToReportCrash, MessageAskingToReportCrash, TryToRecoverFromCrashes, and ShowCrashDirectoryAfterCrashes.
- Fixed a problem where if a sensor that shows a picture is in
a thought bubble and fails to match then it continues to glow red to indicate it was the
cause of a mismatch long after it is appropriate.
- Fixed a problem where if you grabbed a robot while he was
using Dusty to spit things out then those things sometimes got stuck on the floor and
behaved strangely. Thanks to Gordon for reporting this.
- Fixed a recently introduced bug that caused cities saved with
notebooks on the floor (other than the built-in notebooks) to cause problems when loaded
back in. Thanks to Yishay and Gordon for reporting this.
- Released 2.60.
10/30
- Fixed a problem where if you grab a text pad from Tooly and
quickly rub it out and then type, then the text pad became very tiny.
- If you added to your notebook while XML format saving was
enabled and then turned off XML formatting and added to your notebook again then the
notebook was corrupted and often restored as empty.
- Improved the way pictures from user files are saved and
restored (in XML) so that they now only need to be loaded when first viewed not when
ToonTalk starts up.
- Released 2.61.
10/31
- Removed the "feature" that renamed a robot
after retraining.
- If ToonTalk doesn't recognize an XML element
when something is loaded into ToonTalk it is retained so if that object is
later saved the extra XML is part of the XML format. This means that many
features from newer versions of ToonTalk aren't lost as something is loaded
and then saved in an older version of ToonTalk.
- Began implementing saving cities in XML.
11/1
- Can now save Dusty, Pumpy, and Maggie in XML
format.
11/4
- Improved the saving of notebooks in XML.
- Can now save Tooly in XML.
11/5
- Pictures are considered the same (for purposes
such as returning them to the stack) if they only differ in geometry. This was
extended so if they are considered equal if the only other difference is that
they have position or size sensors on the back that are displaying different
values. Thanks to Gordon for reporting this problem.
- Fixed a problem with the size of a picture when
taken out of a box if it had been saved in XML format and then loaded.
11/6
- If a robot matches a blank picture against a
picture with robots running on the back then it would only run once per frame
even if no other sensors were involved.
11/8
- Fixed a problem with how ToonTalk's internal
cache was only partially flushed sometimes when you left ToonTalk and then
returned (e.g. clicking 'Come Back Later'); This can cause crashes sometimes
soon after resuming ToonTalk.
- If you flipped a number over twice and dropped
a number on its remote control for its looks and then picked up the number
underneath before Bammer comes then sometimes the number is both in your hand
and on the floor and chaos could follow.
- Improved the geometry of text and number pads
that were flipped twice and then typed to.
11/9
- In the Puzzle Game if you brought back a box
with one hole but the wrong contents then Marty gave you inappropriate advice
about the order of things in the box being wrong. Thanks to Lennart for
reporting this.
11/11
- If you put something on the clipboard and then
generated a demo that pasted it into ToonTalk, it sometimes did not replay
correctly.
- Log files are no longer limited to recording
pasting of things less than 64K bytes.
- If a robot tries to pick up something that is
missing sometimes ToonTalk crashed. You now get a nice warning from Marty.
Thanks to Augusto for reporting this.
11/12
- Fixed a recently introduce problem where if you
sat while Marty was displaying a talk balloon the balloon can get very large.
Thanks to Ylva for reporting this.
11/13
- Major overhaul in the internal workings of how
built-in objects animate and how robots when animating know when to do the
next operation. Needed for saving cities in XML.
11/15
- Sometimes if a bird is heading back to where he
started and that is on the back of a picture that has been destroyed ToonTalk
crashed. Thanks to Gordon for reporting this.
11/18
- Copies of built-in notebooks were saved in
wasteful manner. No longer.
11/20
- Fixed a problem that was sometimes caused by
blowing up a house with decoration on the front.
11/21
- Fixed a problem introduced with version 2.61
where user sounds sounded like static.
11/22
- If a robot was trained to take a picture off
the back of another picture then it might take off a text or number pad that
had been flipped twice instead.
11/23
- Made small improvements to the internal
workings of sound effects.
11/25
- Fixed a mysterious bug that caused crashes on a
small fraction of test machines. Was triggered by displaying an image that was
clipped (partially off screen). Thanks to Jakob for reporting this.
- Released 2.62
11/26
- Fixed a recently introduce bug where some
animations looked bad - e.g. Dusty sucking something up. Thanks to Jakob for
reporting this.
- The XML of saved ToonTalk objects has extra
descriptive information only when they are saved to the clipboard. Those saved
in cities or notebooks are more compact.
11/27
- Fixed a problem generating Java applets when
different robots did exactly the same thing. Thanks to Ylva for reporting
this.
- Fixed a recently introduced problem when a
robot drops a box on the floor.
- When you train a robot to use keyboard
shortcuts for tools like Dusty or the Magic Wand, then they are converted to
equivalent keystrokes that are language neutral. This did not work right when
a keyboard shortcut was used to leave the tool's state unchanged but to turn
it on. (E.g. typing 's' when S is already showing.) Such robots may not work
when imported to a different language version of ToonTalk. Fixed now but old
robots may still have this shortcoming.
- Released 2.63
12/2
- Fixed a recently introduced bug where a robot
got stuck sometimes giving things to birds. Thanks to Yishay for reporting
this.
- Fixed a problem saving a city in XML with an
empty notebook on the floor. Thanks to Gordon for reporting this.
- Due to the difficulty of picking up entire
flipped picture if there is 1, 4, 9, etc. objects on the back when the number
of items is the square of an integer the spacing between items is doubled.
Thanks to Ylva for pointing out this problem.
- Fixed a problem with saving boxes in thought
bubbles in XML format. Thanks to Gordon and Yishay for reporting this.
12/3
- Fixed a problem where if a robot removed things
from a nest then sometimes "ghosts" of those items appeared. Thanks to Gordon
for reporting this.
- If you dropped something on a bird and then
quickly dropped something else then only one thing is delivered and the other
is stuck to the bird. Thanks to Gordon for reporting this.
- Fixed a problem loading cities with built-in
pictures on the floor. Thanks to Gordon for reporting this.
- Fixed a problem generating demos when SaveInXML
is on.
- Fixed a problem introduced on 10/29 where
ToonTalk crashes if you are in the house when a robot sets off a bomb. Thanks
to Augusto for reporting this.
- Fixed a problem where ToonTalk sometimes
crashed when you picked up a robot that was part of a team.
- Fixed a problem converting number pads to text
pads when the robot isn't being watched. Thanks to Yishay for reporting this.
- Fixed a problem double clicking on a ToonTalk
file (e.g. CTY or TT) that had a dash '-'in its name. Thanks to Lennart for
reporting this.
- Added a new entry to the Switch section of
toontalk.ini - OKToCreateVeryLargeCrashReports. If set to 1 then crash dumps
can become very large and take a while to create. Recommended only for serious
ToonTalk users particularly if a bug is interfering with your work.
- Released 2.64
12/4
- Fixed a problem introduced last month where
sometimes a robot waits forever after giving a bird something to deliver.
Thanks to Yishay for reporting this.
- Sometimes when a robot is done he vacuums up
something that isn't there (no harm done but you see him take out a copy of
Dusty and hear him turn it on when there is nothing to suck up).
12/5
- Fixed a problem introduced last month where
ToonTalk sometimes crashes after setting off a bomb.
- Fixed a problem introduced last month where
sometimes after a robot finishes, another robot in the team doesn't go ahead
and begin working.
- Made many improvements to how birds and nests
are saved in XML format in a city. (Though not finished yet.)
- Released 2.65
12/9
- Fixed a problem introduced on 10/18 where
sometimes ToonTalk crashes if nests with long-distance birds are loaded.
- Fixed recently introduced problems saving a
city in XML format while a bird is flying.
- Fixed some problems dropping a number operation
that had been flipped and flipped back on top of another number.
- Fixed a problem caused by number operations
dropped on operations. Thanks to Yishay for reporting this.
- Fixed a problem where a picture dropped on
another picture becomes "SEE SOME" instantly.
- Fixed a problem where pasting the same thing
containing nests that was stored in XML more than one time caused the nests to
become linked. Thanks to Yishay for reporting this.
12/10
- A long-distance bird in a thought bubble no
longer saves in XML as long-distance but as an ordinary bird instead.
- If a foreign bird was given a box with nests
where there should be birds, ToonTalk sometimes crashed. Now Marty gives you a
nice explanation. Thanks to Gordon for reporting this.
- ToonTalk running in full-screen mode crashed if
you typed control-alt-delete. Thanks to Yishay for reporting this.
- If you drop a text pad on a picture then it
becomes "SEE SOME". If you then press F11 to "unbam" them the text pad
remained "SEE SOME". No longer.
- Sometimes if you took a number with lots of
digits out of a box it expanded to a good size and then abruptly shrank to a
narrow size. Fixed now.
- Fixed a problem using fractions on remote
controls where the remote control briefly got an incorrect value.
- Fixed a problem with remote controls displaying
negative numbers when a non-integer was added. Round-off error made the result
1 or 2 units too small.
- If a picture with parts was placed in a very
small object (e.g. a small box or notebook) then when saved and restored the
geometry was only roughly restored. The round-off error was apparent. Such
pictures saved in 2.66 and later using the XML format will restore accurately.
Thanks to Gordon for reporting this.
12/11
- Fixed various bugs with robots using foreign
birds when not seen (in another house or on the back of a picture). Thanks to
Augusto for reporting this.
- Fixed problems saving cities while birds were
flying from the floor (rather than from a box).
- Improved the way ToonTalk restores things after
F11 is pressed after Bammer bams.
- Fixed several problems with remote controls for
the address when the avenue or street sensor was inactive and saved and
restored. Thanks to Gordon for reporting this.
- Fixed a minor memory leak that occurred when
you changed the value of a street or avenue sensor.
- Fixed a recently introduced problem creating
demos while running with SaveInXML on.
- Released 2.66
12/12
- Fixed a bug loading cities with birds and nests
saved in XML.
- Fixed problems saving a city while a bird has
temporarily removed things from her nest. XML format only.
- Fixed some problems saving a city with the
power off while robots were running. XML format only.
- Fixed a problem generating demos that start in
a saved city while XML format is enabled.
- Made many improvements to how boxes are saved
if they are being used (e.g. something is dropping into a hole) while a city
is saved (in XML format).
- Fixed a problem unbamming (via F11) the drop of
something on the remote control for the looks of something else.
- A number on the floor that has robots on the
back that are changing the number of digits would drift to the side of the
screen. No longer. Similar problem with text pads fixed as well.
- Fixed a problem where numbers inside of boxes
that have robots on the back changing their value would sometimes stop
updating their display. Thanks to Gordon for reporting this.
- If you held something over a flipped picture
with items on the back then the feedback as to whether some item on the back
wiggles (e.g. dropping a box on a robot) or the whole picture wiggles was
inaccurate.
- Fixed a problem dropping a box on a robot on
remote control for the looks of the back of a picture where it wasn't attached
to the robot. Thanks to Gordon for reporting this.
- If some copies of the same remote control were
active and others inactive and one the inactive ones had its values changed
(e.g. by typing to it) then the other copies of the remote control changed.
This caused some crashes using remote controls for the address. Thanks to
Gordon for reporting this.
- Fixed a problem where dropping things into
trucks was abrupt (animation wasn't displayed).
12/13
- If you save a city in XML after Bammer has
smashed something it is now possible in the restored city to press F11 to
unbam things.
- Fixed a problem where abrupt actions happened
on the first cycle after loading a city saved in XML. They now continue as if
they had never been saved and restored.
- Fixed a problem where some sensors that display
pictures when placed in a box were somewhat too small. They now fill the box
hole as much as possible.
- If you make your hand invisible and then stand
up you now become visible. Thanks to Gordon for initiating a discussion of
this on toontalk@yahoogroups.com.
- Simplified the internal state of robots so they
are somewhat smaller and use a little less memory.
- Made many changes so that saving cities in XML
while robots are running works better.
- Fixed a bug introduced on 7/16 where if you
took something from a notebook, vacuumed it up, and then took a fresh copy
from the notebook that sometimes ToonTalk thought the new copy was also inside
the vacuum. Robots in particular stopped. Thanks to Leonel for reporting this.
12/15
- Improved the way Marty described a robot that
stopped working due to some abnormal condition.
- Restored the ability to get Marty to describe
why a robot stopped long after it has stopped. (E.g. when you walk into a
house with a robot that stopped, you can press F1 while pointing to the
robot.)
12/16
- If a robot was trained to drop a nest with an
egg in it on the ground and then pick up the nest or bird, then when running
he would pick up the object before the hatching animation displayed.
- The position sensors for pictures once again
display integers. Also if you drop something on them that forces them to
become non-integers (like 1/2) then they will remain non-integers until moved
or subsequent operations make them integers again. Thanks to Gordon for
reporting this.
- Remote controls that display other values when
erased displayed like an erased picture. Now they display appropriately (e.g.
the parts sensor displays as an erased box). Thanks to Gordon for
reporting this.
- Improved the way built-in notebooks save in
XML.
- Fixed a problem that caused a crash when
loading a city saved in XML when the main notebook had been extended when
generating a demo file.
- Sometimes the "Picture Number" sensor for
synthetic pictures (e.g. lines, circles, and the like at the end of the
Pictures notebook), displayed values above 255.
- Fixed problems with rounding off the position
sensors of a picture - especially serious when adding a number less than one
to a negative sensor.
12/17
- Fixed various problems restoring a city saved
while a robot was working on the floor. XML format only.
- Fixed a problem that occurred when you dropped
a picture with robots on the back that destroyed the picture on another
picture. Thanks to Leonel for providing an example of this.
- If you have an invisible picture with visible
pictures on top, then if you tried to use the Magic Wand or Dusty on it, it
would disappear until you moved the tools away.
- Fixed a performance bug when invisible pictures
are on the floor.
12/18
- If a puzzle involving long-distance birds was
solved, then when the same user name later ran Free Play, ToonTalk would try
to establish net connections for the long-distance bird of the puzzle. Thanks
to Lennart for providing an example of this.
- If a puzzle included Tooly, Dusty, Pumpy, or
Maggie was solved, then when the same user is later running Free Play those
tools may be missing or altered. Thanks to Lennart for providing an example of
this.
- When the root of integer was between 1 and 2
then it was rounded down to 1. So, for example, the square root of 2 (and 3)
was 1, and the cube root of 7 was too. Thanks to Gordon for reporting this.
The fix for this involved using a more up-to-date version of the GMP library
which should be faster and have other bug fixes.
- Crash report email now includes the ToonTalk
version number.
- Released to 2.67
12/19
- ToonTalk no longer crashes if a picture is
destroyed (e.g. a robot on the back sets off a bomb) after it is dropped on
another picture but before it is smashed by Bammer. Also fixed a similar bug
if the picture underneath self-destructs. Thanks to Leonel for providing an
example of this.
- Improved the way numbers are saved in XML
format.
- If you vacuumed a picture from the remote looks
of another picture while the original picture was flipped over ToonTalk
crashed. Thanks to Leonel for reporting this.
- Fixed a problem where MaximumItemsInDusty was
ignored if set to 1. Thanks to Gordon for reporting this.
- Improved the way cities are saved while trucks
are driving outside. XML format only.
12/20
- Improved the way cities are saved if a bird is
in flight. XML format only.
- Improved the way remote controls, text pads,
and notebooks are saved in XML.
- Improved the way text pads are smashed
together.
12/23
- Improved the way cities where robots are
actively working are saved in XML.
12/24
- Improved the way cities are saved when a bird
and her nest are saved or when a picture and its sensor are saved together.
XML format only.
12/26
- Improved the ways cities are saved in XML if
things were left on the ground outside.
- Made other miscellaneous improvements in saving
cities in XML.
home | search | purchase
| manual | news | info
| faq | support | downloads
| press | contact us