This paper was originally published in the Proceedings of the National Educational Computing Conference (NECC'95). This version has been updated and greatly expanded. It appeared in the Journal of Visual Languages and Computing in June 1996.
This paper was published in the Proceedings of the 1995 Computer Game Developers Conference.
This paper was published in the Proceedings of the IEEE Conference on Visual Languages, September 1996.
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This article was published in the August 1996 issue of the Communications of the ACM.
This was published as a chapter in the book The Design of Children's Technology, edited by Alison Druin, published by Morgan Kaufmann, 1998
This paper appeared in the Proceedings of the National Educational Computing
Conference June 1999
This paper appeared in the Proceedings of the International Conference on Logic Programming 1999, edited by Danny De Schreye, MIT Press, 1999.
"Generalizing by Removing Detail: How Any Program Can Be Created by Working with Examples"
A short version of this paper based upon a different example appeared in the Communications of the ACM, March 2000. This paper is in the book edited by Henry Lieberman Your Wish Is My Command: Programming By Example.
"ToonTalk and Logo - Is ToonTalk a colleague, competitor, successor, sibling, or child of Logo?"
This paper appeared in the proceedings of the EuroLogo Conference, August 2001 and the Logo Update newsletter.
"Source Code Should be Animated"
This is the July 24, 2001 draft of an article written for Dr. Dobb’s Journal.
"The Child-Engineering of Arithmetic in ToonTalk"
A short version of this paper to appear in the Proceedings of the Interaction Design and Children Conference, June 2004.
"ToonTalk – Steps Towards Ideal Computer-Based Learning Environments"
In Mario Tokoro and Luc Steels, editors, A Learning Zone of One's Own: Sharing Representations and Flow in Collaborative Learning Environments, Ios Pr Inc, June 2004.
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