Ideas Taken from Video Games
· Use of space, sound, and music (not yet).
· Learnability
- safe and constrained exploration
- help characters
- puzzle training
- demo mode
· Measure of Progress
· Aesthetics, appeal, fantasy (coherent and uninterrupted)
· Fun (functional and incidental)
· Couchware (problem-solving vs. drama)
Title | History1 | History2 | Programming is like | Games are like | The Dream | Concepts | Concretizations | Robots can do | How to Learn | Game Ideas | Why Games | Availability | Future