Ideas Taken from Video Games

· Use of space, sound, and music (not yet).

· Learnability

- safe and constrained exploration

- help characters

- puzzle training

- demo mode

· Measure of Progress

· Aesthetics, appeal, fantasy (coherent and uninterrupted)

· Fun (functional and incidental)

· Couchware (problem-solving vs. drama)

Title | History1 | History2 | Programming is like | Games are like | The Dream | Concepts | Concretizations | Robots can do |  How to Learn | Game Ideas | Why Games | Availability | Future