| Modelling Randomness & Ecologies | ||||||||||||||||||||||
|
Models, Systems, and Randomness: Teacher Resources The sequence is constituted by a set of modules, that is small activity
sequences that can be combined according to the order preferred by the teacher: Learning snapshots and Pedagogical advice
Papers
General background The general theme will be to build models with computational materials to represent and explore various phenomena in the real world. In this topic the students will work with different themes: RandomnessOne theme concerns the concept of randomness, and how randomness could be
understood and used when modelling on the computer. One of the activities will
be to create a "Random Garden" using the ToonTalk tools. We will also explore
different ways of understanding "random" phenomena in nature and try to
represent these on the computer and by playing with Lego-robots. Part of this theme will also be to put together an Encyclopaedia of Randomness.
Click here to play the Guess my Garden Game. We also experimented with a ToonTalk model of the "Sweeper
Bot": Click here to play with ToonTalk models of the "Sweeper" Lego Robot. Model building activitiesAnother theme concerning model building of phenomena where randomness plays a part, such as games and eco systems. Here we use a set of animal gadgets that helps us model these phenomena. Here is some teacher guidance for modelling within ToonTalk. |
||||||||||||||||||||||